02 · My role
What I built
- Contributed as a programmer within an eight-person game-jam team and helped deliver the completed playable build.
GN! Game Jam #15 · programming teamwork
An eight-person Unity 6 jam project about defending an oxygen base from alien waves while gathering fuel, crafting upgrades, and using player abilities.


01 · Overview
O2D was created for GN! Game Jam #15 by an eight-person team spanning project management, game design, programming, and art.
Role: Programmer. I contributed to the completed prototype within the eight-person team.
02 · My role
Project scope
Team context
Project roles and team-created work are listed alongside my individual contribution.
03 · Decisions
How the project structured its systems, interactions, and delivery constraints.
The base oxygen level gives combat, fuel collection, and return-to-base decisions one common survival constraint.
Attachable upgrades give the player a compact way to customise combat during a short jam experience.
04 · Problem solving
Concrete constraints are paired with the implementation or design response used in the project.
Coordinating eight contributors within a five-day jam window.
The team used defined roles and documented tools including Jira and Miro while integrating a tightly scoped playable loop.
05 · Iteration
06 · Project media

What I learned
Future pass
Related work

A released Unity dungeon-survival game with a custom JSON level editor, runtime level reconstruction, combat systems, NavMesh enemies, scoring, and a health-responsive potion system used in published DDA research.

A released visual-novel adventure about infiltrating medieval Óbidos and opening the town gates, created by a six-person cultural game-jam team.

A short satirical narrative simulation about organising a cultural event through emails, calls, taskboards, calendars, and public bureaucracy.