02 · My role
What I built
- Built the grid-based editor, prefab placement workflow, JSON serialization, custom-level selection, and runtime level reconstruction.
- Implemented sword, crossbow, and shield combat plus warrior, archer, and mage enemy archetypes using NavMesh navigation and conditional decision logic.
- Connected collectibles, scoring, settings, menus, and per-level high-score persistence into the playable loop.
- Implemented health-threshold logic that controls health-potion eligibility and selects the potion value used by the DDA research prototype.




