Portugal · Early-career developer

Tiago Félix

Software & Game Systems Developer

Computer Science graduate and Master’s student in Game Design building full-stack applications, gameplay systems, AI, and development tools.

I work across C#, .NET, Angular and Unity, with experience in both solo projects and team development.

EducationBSc Computer Science & Engineering
Current studyMaster’s in Game Design · expected 2026
Team deliveryFive team games + full-stack team project
ResearchCo-authored ICEC 2024 publication

Selected work

Selected software and interactive systems

Selected work across full-stack development, Unity systems and technical game design.

Education & publication

Computer science, game design and published DDA research

Expected 2026

Master’s in Game Design

Universidade Lusófona

2021–2024

BSc in Computer Science & Engineering

Instituto Politécnico de Setúbal

Co-author · ICEC 2024 · Springer LNCS 15192 · pp. 323–330

Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics

Research using Dungeon Wipe to examine power-up distribution as an indirect Dynamic Difficulty Adjustment approach.

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