First-level replica
I replayed and researched the original first level, then rebuilt its movement, gates, buttons, falling floors and encounters in Unity/C#.
Ledge grabbing was the hardest mechanic. Recreating the original pauses and animation timing with free Unity assets required approximation.
This is a non-commercial educational project and is not affiliated with or endorsed by the owners of Prince of Persia.
Visual assets in the public build are AI-generated placeholders. The movement, level logic and gameplay code are mine.
Educational context
Assessed 5 out of 5 over 162 tracked hours, in a university procedural-content-generation research context. Completed 2 April 2024 and assessed by the supervising researcher against final-year project expectations, with autonomy and problem-solving noted. The Unity prototype focused on recreating the first level’s movement, gates, pressure plates, falling floors, hazards and enemy behaviour. Recreate the intent of the original first level in 3D while preserving recognisable movement, timing, traversal, and encounter rules.