Unity game development

Unity Game Developer

Unity, C#, gameplay systems, AI, tools, persistence, and playable builds.

I implement C# gameplay loops, combat, enemy logic, navigation, editor workflows, persistence, scene flow, and user-facing settings.

Playable workThree solo Unity projects are playable on itch.io with public source repositories.
Gameplay systemsDungeon Wipe and Exile cover tools, AI/navigation, modular systems, persistence, settings, and scene flow.
Team programmingO2D, Keep The Light On, and Click, Call, Chaos document programming roles in multidisciplinary teams.

Flagship case study

Dungeon Wipe: Unity gameplay and level tooling

Built Unity and C# systems for JSON level tooling, runtime loading, NavMesh enemies, weapons, collectibles, scoring, settings, and a released build.

Selected projects

Playable systems and team development

Exile adds a complete hybrid gameplay loop. O2D adds programming delivery within an eight-person game-jam team.

Supporting projects

Programming roles and a focused mechanics study

Two Sole Programmer roles are followed by an educational recreation focused on movement, interactions, enemy behaviour, and level pacing.

Click, Call, Chaos typographic project cover

Click, Call, Chaos

Team Project · Sole Programmer · three-person teamPlayable Windows prototype

A short satirical narrative simulation about organising a cultural event through emails, calls, taskboards, calendars, and public bureaucracy.

Role
Sole Programmer
Built
Sole Programmer on an interface-driven team prototype using visual assets and a narrative script created by other team members.
  • Unity
  • C#
  • Interface-driven gameplay
Prince of Persia (1989) educational level replica showing the side-view 3D dungeon layout

Prince of Persia Level Replica

Solo Project · Educational ReplicaReleased Windows build · source available

A 3D recreation of the original first level focused on studying movement, pacing, gates, buttons, falling floors, and enemy encounters.

Role
Solo Programmer and Designer
Built
A compact educational Unity mechanics study with a public build and source.
  • Unity 2021 LTS
  • C#
  • 3D level design

Team experience

Additional collaborative projects

Narrative design and a credited cultural-game-jam role add broader multidisciplinary production experience.

Additional software work

LusoHealth: C#/.NET and Angular team delivery

A five-person academic platform adds client-server architecture, web API, database, testing-stack, and shared Git experience.

Technical toolkit

Game Developer skills, grouped by use

Systems, implementation, testing, research, and team workflows used across the projects above.

Gameplay

  • Movement
  • Combat
  • Collectibles
  • Scoring
  • Progression
  • Interaction systems

AI & world

  • Enemy archetypes
  • Conditional decision logic
  • NavMesh navigation
  • Spawning
  • Difficulty handling

Tools & architecture

  • JSON level pipelines
  • Editor tooling
  • ScriptableObjects
  • Interfaces
  • Modular systems

Delivery

  • Persistence
  • Scene flow
  • UI / settings
  • Debugging
  • Git / GitHub
  • Playable Windows builds

Role-specific next step

Explore the case studies or download the matching CV.